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BioWare's Most Challenging Project is Dragon Age: Inquisition

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The team has done "astronomical" work so far, according to the game's producer Cameron Lee.

In a new interview Dragon Age: Inquisition's director, Cameron Lee explained why the game is  the most difficult project BioWare has encountered yet

"I think so, I think so. We've had a lot of time though, and that really helps. Dragon Age Inquisition has been four years in the making, which has definitely alleviated some of those challenges."

He added: "The work the team has done has been astronomical. We have so many different people who are so passionate about different parts of the game. It's definitely been one of the biggest challenges we've faced for sure."

Lee also said that even though the game is available on multiple generations of systems, as well as PC there was no need to put restrictions on the team's ambitions.

"Last-gen doesn't represent how many features you can add into a game, but what it does represent is how you present those features," he said.

"When you create a cross-platform game, so much next-gen power can be used for streaming [assets], and heightened graphical fidelity. BioWare has a lot of experience on PC too, so we already are familiar with working towards min-spec and max-spec."

 

 



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