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Crowd Sizes Not The Cause of Assassin's Creed Unity's Frame Rate Issues

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Ubisoft says the technical issues aren't caused by the game's huge NPC crowd sizes.

The frame rate issues that some players are experiencing with Assassin's Creed Unity are not related to crowd sizes in the open-world game, according to Ubisoft.

"Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on," Ubisoft said. "We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are."

Unity supports up to 10,000 simultaneous on-screen NPCs, the most ever for an Assassin's Creed game.

Ubisoft went on to say that it has received "a lot of feedback" about Unity's performance since launch last week, and explained that it takes these comments "very seriously." The company stressed that it understands technical performance is an important issue and "we want to see it resolved as much as you do."

Assassin's Creed Unity was released last week, and for the first time this year there are two Assassin's Creed games released, the second one being Assassin's Creed Rogue.

 



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