Profit Not a Priority for Titanfall Dev

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Producer Drew McCoy says: "I don't know if it's making a profit...I don't really care."

During an interview at PAX East last weekend McCoy said that he is already happy that he got to make a game he enjoys.

"I don't know if it's making a profit, I don't know if it's meeting sales expectations. I don't really care," McCoy said. "I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that's to me a success. We make games because we love them and we want other people to play them with us."

McCoy also hopes that Titanfall shows other developers that they should branch out and try new things instead following the same formula.

"I don't know if we've disrupted it. People are still going to make the cinematic 5-6 hour single-player, they're going to make the multiplayer, and maybe co-op that sandwiches in between," McCoy said. "They're still going to throw 600 people at it, and do production values for production values' sake. But what I hope it's done is opened up designers to trying new things."

"There's been some really colossal failures...there's been games that looked at what's popular and go 'oh, if we have this, people will buy our game.' And then it just completely fails, because they missed the reason as to why that game was good and they didn't try anything new," he added. "So I hope what Titanfall does, as a gamer and as someone who wants to see the industry get better and make cooler stuff, is try new things and not just try and copy what's good."

Titanfall was launched March 11 for Xbox One and PC, with the Xbox 360 version releasing last week.

 

 



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