Rise of the Tomb Raider Won't Have Loading Screens
-----------Also the developer reveals it will be much bigger than the last game.
Crystal Dynamics, has revealed new details about the improvements and changes coming to Rise of the Tomb Raider.
Speaking to GamingBolt, game director Brian Horton said that Rise of the Tomb Raider will be much larger than the Tomb Raider reboot released in 2013. He said that the explorable areas will be three times larger than those in the last game. Its tombs will be significantly bigger as well.
Also, Crystal Dynamics created new system of puzzles. The studio calls it the "Nested Puzzle Approach." Horton explained, "[This] means [that] there are multiple puzzles that all work together to solve one big puzzle."
Protagonist Lara Croft is also getting some major movement changes, including better traversal mechanics. In Rise of the Tomb Raider, Lara can swim and climb trees. Horton said that players "can use [these abilities] not only for traversal but [also] as a way too subtly approach an enemy and take them out from above or from below."
But even though the game's world is bigger and more explorable, players won't have to wait at loading screens between areas. "Just like the last Tomb Raider, we've created a seamless experience," Horton stated. "As soon as you start a new game if you never died or don't quit you will have a seamless streaming experience throughout the whole game. We want to immerse the player into the world as soon as possible and flow from mission to mission in a very seamless way."
Rise of the Tomb Raider launches on November 10 for Xbox One and Xbox 360, with the game's PC and PlayStation versions coming in 2016.
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